Super Catacombs by Tangram Games

Keep in mind that this is an early prototype.

Controls:

Keyboard bindings:

This player uses a modified version of Bananattack's modified version of Game Boy Online by Grant Galitz, which is released under the GPLv2.

GameBoy Online

This is a GameBoy Color emulator written purely in JavaScript by Grant Galitz.

The graphics blitting is done through HTML5 canvas, with the putImageData and drawImage functions.

Save states are implemented through the window.localStorage object, and are serialized/deserialized through JSON. SRAM saving is also implemented through the window.localStorage object, and are serialized/deserialized through JSON. In order for save states to work properly on most browsers, you need set the maximum size limit for DOM storage higher, to meet the needs of the emulator's save data size.

For more information about this emulator and its source code, visit the GIT repository at: https://github.com/grantgalitz/GameBoy-Online.

Enable Sound:
GB mode has priority over GBC mode:
Use the BIOS ROM:
Override ROM only cartridge typing to MBC1:
Always allow reading and writing to the MBC banks:
Colorize Classic GameBoy Palettes:
Minimal view on fullscreen:
Resize canvas directly in JavaScript:
Disallow typed arrays to be used:
Use the DMG boot ROM instead of CGB:
Smooth upon resizing canvas:
Enable Channel 1 Audio:
Enable Channel 2 Audio:
Enable Channel 3 Audio:
Enable Channel 4 Audio:

Keyboard Controls:

  • X/J are A.
  • Z/Y/Q are B.
  • Shift is Select.
  • Enter is Start.
  • The d-pad is the control pad.
  • The escape key (esc) allows you to get in and out of fullscreen mode.